Wednesday, December 30, 2020
Tuesday, December 22, 2020
Solar Winds Savegame Hex Hacks
Part One: The Escape
Energy = 0x3BAF-3BB0
Count of number of items in inventory = 3BA9
Cargo slots begin at 0x3BCD
Cargo Values
Cargo slots begin at 0x3BCD
Cargo Values
1 Book of Fydor
2 Tricillium
3 Core Fluid
4 Fuel
5 Scientist
6 Cloak Device
7 Gold
8 Converter
9 Wire
A Nua Fluid
B Gold
C Intensifier
D Rya Crystals
2 Tricillium
3 Core Fluid
4 Fuel
5 Scientist
6 Cloak Device
7 Gold
8 Converter
9 Wire
A Nua Fluid
B Gold
C Intensifier
D Rya Crystals
Part Two: The Galaxy
(347/x15B bytes between solar1 values and solar2 values.)
Energy = 0x3D0A-B
Count of number of items in inventory = 3D04
Cargo slots begin at 0x3D28
Cargo Values
Cargo slots begin at 0x3D28
Cargo Values
01 Rune Tablet
02 Wiring
03 Amillian (Not Usable)
04 Fuel
05 Fuel (Not Usable)
06 Rock
07 Cloak Device (Not Usable)
08 Red Key
09 Converter
0A Brown Key
0B Yellow Key
0C Orange Key
0D Grey Key
0E Rya Crystals
0F Aqua Key
10 Blue Key (Not Usable, No picture)
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